Rugby Scorekeeping

This article provides steps on how to start and run a game on the ScoreVision Rugby Scorekeeper App.

Connecting Your Scorekeeper App to a Scoreboard Display

1. Log in to your Scorekeeper App using your ScoreVision credentials.  If you want to connect the Scorekeeper app to a display, ensure that the YES tab is selected.  Then, press CONNECT on your display of choice (generally, you will select SV-1, but SV-2 also works; naming may vary based on your facility).  If you do not want to connect to a display, refer to #2 below.

     

2. If you do not want to connect the Scorekeeper app to a display, ensure that the NO tab is selected.  The most common reason for choosing NO is when you scoring at an away game in order to send information to the ScoreVision Fan App.  To do this, you will need a source of wifi such as a hotspot or a connection to the wifi in the facility you are visiting.

3. Press DEFAULT RUGBY SEASON/TOURNAMENT to bring up a list of any active seasons created in the cloud.

4. A list of available pre-made seasons will appear in a pop-up window.  Select the season that you want to use.  NOTE: If Default Season/Tournament is the only season available in the list, seasons will need to be created in the cloud.

5. If you have previously entered games in the cloud, a list of those games will appear in the open space below the filter menus.  These games will be sorted by start date and time, the nearest upcoming game first.

Press SELECT to begin the game of your choice.  The rules that were defined in the cloud (number of periods, timeouts, etc.) will automatically be applied.  NOTE: Games created in the cloud will be visible 24 hours prior to the scheduled start time.

Setting Pre-Game Clock

Once you’ve started the game, a scoreboard assistant for PRE-GAME CLOCK will appear giving you three options for pre-game:

  • set based on game time,
  • set clock to custom time, or
  • I am ready to keep score, skipping pregame all together

NOTE: The board will not engage until you start the pre-game clock. Ads will continue to run.

To set a custom length for your pre-game clock, press on the time at the bottom of the scoreboard assistant.

  • Type in the desired amount of clock time.
    • Drop the keyboard by pressing the button in the lower right corner.
    • Then press SET to engage the pre-game clock on the board.
    • Press END if you would like to stop a running pre-game clock after it has been engaged.

NOTE: You can engage the Pre-Game Clock scoreboard assistant as many times as needed by pressing Pre-Game from the menu button but the option will disappear from the menu once you start keeping score for this game.

Scorekeeping During a Game

1. At the bottom of the screen you see the Clock Start/Stop button.  Notice that when the clock is stopped, there are red bars behind the clock time at the top of the screen.  This is a peripheral cue that the clock is not running.  When you start the clock, the bars behind the clock turn gray.  Whether the clock is running or stopped, the display board will remain with a black background behind the clock.  This visual cue is to assist the scorekeeper with keeping correct time throughout the game.

     

2. To add points for a TRY, DROP, or PENALTY, press the round button that coincides with the action for each team. Notice the team colors outline the buttons to help the scorekeeper enter game data accurately.

3.  If a team is credited for a TRY, a scoreboard assistant will launch asking if the conversion was successful.  Press NO for a failed conversion or YES to add the additional points to the team's score.

4. The HORN button is located in the upper-right area of the screen and can be double-tapped or long-tapped as the game situation requires.

5. When the game clock reaches zero, a scoreboard assistant will appear giving you three options for transitioning into the next period:

  • start halftime with the clock set to the default time,
  • start halftime with the clock set to a custom time, or
  • jump to the next period without a halftime break.

Quick Edit and Undo

1. At any point throughout the game, you can use QUICK EDIT to edit the score, game period, game clock, team colors, or team names. You must press SAVE afterwards to establish any changes made on the Quick Edit screen.

   

2. The UNDO button allows you to undo in order of how actions or points were entered. The two buttons perform the same function but are conveniently placed for left or right handed scorekeepers.  The most recent action is indicated in the space between the buttons to help the scorekeeper know which action will be undone.

Ending a Game

1. Once the game is over, a scoreboard assistant will appear that allows you to end the game, or go back to make changes if necessary.

  • END GAME completes the game and archives the results in the cloud.
  • CANCEL allows you to make adjustments to the game data by using the Quick Edit or Undo features discussed earlier in this article.

2. If at anytime during the game you would like to close the game, press the X button in the upper right corner. A window will appear giving you these 3 options:

  • save & close out game,
  • save & leave game open, or
  • cancel

  • Save & close out match will archive the game in the cloud and you will be unable to access and change data using the iPad.  To make changes, you would have to unclose the game in your cloud account.
  • Save & leave game open leaves the game available to access even after you have closed the app.  This option may be needed if you need to leave the Scorekeeper App for whatever reason but wish to continue scoring the game when you log back in.
  • Cancel will return you to the scorekeeping screen with no changes.

ScoreVision Support Contact Information

If you have any questions or need assistance, our support team is available to help.